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AI Insights · Timothy · April 2022

Top 5 Sandbox-like Games in Russia Q1 2022: Performance Analysis

Discover the performance trends of the top 5 sandbox-like games in Russia during Q1 2022, including downloads, revenue, and active user statistics.

Top 5 Sandbox-like Games in Russia Q1 2022: Performance Analysis

Throughout the first quarter of 2022, the top 5 sandbox-like games on a unified platform in Russia demonstrated varying performance trends across downloads, revenue, and active users. Here is a detailed look at each game's performance:

Roblox from Roblox Corporation experienced a significant fluctuation in weekly revenue, starting at approximately $236K in late December and ending at about $65.5K by the end of March. Weekly downloads also varied, peaking at around 255K in the last week of December and reaching close to 208K by the end of the quarter. Meanwhile, weekly active users remained relatively stable, fluctuating between 7.3M and 7M throughout the quarter.

Minecraft, developed by Mojang, saw a decline in weekly revenue, starting at about $96K in late December and dropping to zero by early March. Weekly downloads also decreased, from 153K to around 28K over the same period. Despite this, the game maintained a steady number of weekly active users, averaging around 1.1M throughout the quarter.

PK XD: Fun, friends & games from Afterverse Games showed a drop in weekly revenue, beginning at approximately $14.4K in late December and falling to around $1.9K by the end of March. Weekly downloads followed a similar trend, peaking at 110K in mid-February and then decreasing to about 34.6K by the end of the quarter. The game's weekly active users decreased steadily from 959K to approximately 568K.

ZEPETO: Avatar, Connect & Live by NAVER Z Corporation displayed a stable weekly revenue, starting at around $4K and ending at approximately $420. Weekly downloads saw a significant drop from 67K in mid-January to about 10K by the end of March. Weekly active users also fluctuated, peaking at about 252K in late January and declining to around 186K by the end of the quarter.

Terraria from 505 Games (US), Inc. had a modest performance with weekly revenue starting at approximately $3.7K and decreasing to about $748 by the end of March. Weekly downloads were relatively low, beginning at around 2K and ending at about 538. However, weekly active users showed a slight upward trend, increasing from 2.1K in late December to approximately 2.7K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022